Swiss Institute - Contemporary Art
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Primitives, 2001
"There is no truth and no reality, only ambivalence…Breuning's work can be seen as an archive of different realities, much of which combines a 'glam-trash' quality and a fascination with the seedier kind of art," writes Michelle Nicol. The materiality and availability of such luxury items is what interests Breuning. Ordered off the internet, the Real Doll represents the ultimate in trashy artifice, but taken into a context of an art installation, Breuning exposes not only the artificiality of the Real Doll, but also dispels our trust in the reality of our world and the sacredness of our art. "I deliberately keep very close to media sources," says Breuning, "So I relate to the present. So-called media reality is a presence that's almost everywhere you look today. That makes it difficult to define…I'm tempted to cut the concept of reality out of my vocabulary." His unsettling intersection of internet-sexuality and aggression against the foundations of the historical world, beckons the viewer in, to mingle in Breuning's world where reality and fantasy are interchangeable.

***

"In video, performance and photography, Breuning is a master of the constructed scenario...It's pastiche. All the best bits, the cliches from favorite films, remade and run together without an overarching story...Equally enamored with heavy-metal and the new age, historical costume drama and serial killer splatter, the courtly and the bogan, he constructs bizarre intersections of reality and situation in which pop culture's interlocking cliches are amplified and exploded. Breuning openly collects, quotes and reassembles from our collective image-repertoire. His eclectic work provokes contrasting feeling of discomfort and fascination, repulsion and seduction."

--George Fraser Gallery, New Zealand

 

Gianni Jetzer: I find it striking that your works are very often linked with mass-media or commercial products. Are they media ready-mades, or inventions of your own?

Olaf Breuning: I like to choose subjects that I come accross in everyday life. I take them over, make changes, form new combinations. So it's not just a cut and paste job. More a kind of remix. All my subjects are references to the world out there, I mean to fashion, advertising, films, etc. They are also visions that have not been internalized or fantastic dream images like the Surrealists produced.

GJ: Scanning's a word you hear a lot from trend-hunters now. They mean looking at magazines and fanzines for hour and hours. Is systematically looking at current image production part of your work as an artist as well?

OB: Up to a point, yes. I even try to see things in an unprejudiced, almost mechanical way, so that I can look at new visual material as openly as possible. I definitely don't want to have a world view or a filter that would distort the way I see things. The life-style idea, which is everywhere nowadays, is far too restricted. I deliberately keep my input as broad and as open as I can so that I can interpret things in new ways.

GJ: How do you make your choices? What are the images that stick?

OB: I'm looking for visual language that has some sort of charisma and can make its presence felt amidst all the visual codes and statements. In brief: I select the strongest visual stimuli. This can be a vacuum cleaner or a particular model's make-up. Sometimes these visual stimuli are linked with products and then I try to let the goods into my creative language. What fascinates me about the way commercial messages are put over is the pragmatic element, the fact that being comprehensible is such a big deal. It's language that's accessible to anyone. You often see clips on MTV that can move people emotionally in a really simple way. The best ones have something enigmatic about them. We often code things too much in art. Not many people know about iconography and can get through to see what a picture's actually saying. I think this coding is completely unnecessary.

Story-Telling as a Reality Scan, Interview with Gianni Jetzer